When exporting a Skeletal Mesh from Maya to UE4, the vertex weights seem to have changed or something wrong has occurred during export/import? - World Creation - Unreal Engine Forums
Studio | Exporting 3D Models for Studio
Exporting Directly from ZBrush to Maya Using GoZ (Normal Maps, Displacement Maps, Maya, and Decimation Master) (ZBrush Character Creation) Part 1
Help me: Maya won't export only my selection — polycount
Having problems exporting animation from Maya - Unity Forum
problem of exporting fbx (the shape of mesh has changed after export) : r/ Maya