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Mesh Renderer with multiple identical materials: performance hit? - Unity  Forum
Mesh Renderer with multiple identical materials: performance hit? - Unity Forum

unity3d - Rendering Multiple Materials on single Mesh - Stack Overflow
unity3d - Rendering Multiple Materials on single Mesh - Stack Overflow

Unity - Manual: Mesh Renderer component
Unity - Manual: Mesh Renderer component

Mesh Renderer with multiple identical materials: performance hit? - Unity  Forum
Mesh Renderer with multiple identical materials: performance hit? - Unity Forum

Unity - Manual: Mesh Renderer
Unity - Manual: Mesh Renderer

Unity - Manual: Mesh Renderer
Unity - Manual: Mesh Renderer

unity - how to set multiple materials using array in the submesh of an  object - Game Development Stack Exchange
unity - how to set multiple materials using array in the submesh of an object - Game Development Stack Exchange

Unity - Manual: Skinned Mesh Renderer
Unity - Manual: Skinned Mesh Renderer

How do I add a second material to my mesh? - Unity Answers
How do I add a second material to my mesh? - Unity Answers

How to change Material and its properties at runtime in Unity? | by Ouzani  Abd Raouf | Medium
How to change Material and its properties at runtime in Unity? | by Ouzani Abd Raouf | Medium

Dynamically Replace SkinnedMesh Materials - Unity Answers
Dynamically Replace SkinnedMesh Materials - Unity Answers

Combining meshes in Unity to a single mesh with unique materials | by Oleg  Vashenkov | Medium
Combining meshes in Unity to a single mesh with unique materials | by Oleg Vashenkov | Medium

mesh.subMeshCount with multiple materials help - Unity Answers
mesh.subMeshCount with multiple materials help - Unity Answers

Combine submeshes with same material - Unity Answers
Combine submeshes with same material - Unity Answers

Did you know? Each SkinnedMeshRenderer and material you use in Unity cases  a single draw call to the GPU, and too many of these can destroy  performance! Consider combining them (Details in
Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in

Unity - Manual: Mesh Renderer component
Unity - Manual: Mesh Renderer component

unity3d - Rendering Multiple Materials on single Mesh - Stack Overflow
unity3d - Rendering Multiple Materials on single Mesh - Stack Overflow

Rendering an object multiple times with different materials. - Unity Forum
Rendering an object multiple times with different materials. - Unity Forum

Why doesn't a material shader render on procedural meshes? - Unity Answers
Why doesn't a material shader render on procedural meshes? - Unity Answers

Changing Color of Secondary Material in Materials Array - Unity Answers
Changing Color of Secondary Material in Materials Array - Unity Answers

How to find out, if Mesh renderer has more materials then sub-meshes - Unity  Answers
How to find out, if Mesh renderer has more materials then sub-meshes - Unity Answers

unity3d - Rendering Multiple Materials on single Mesh - Stack Overflow
unity3d - Rendering Multiple Materials on single Mesh - Stack Overflow

Unity - Manual: Mesh Renderer
Unity - Manual: Mesh Renderer

Change material in skinned mesh renderer - Unity Answers
Change material in skinned mesh renderer - Unity Answers

Inspector / Mesh Renderer option greyed out? Trying to replace Material...  - Unity Forum
Inspector / Mesh Renderer option greyed out? Trying to replace Material... - Unity Forum

How to change a single material at an object which has multiple materials.  - Unity Forum
How to change a single material at an object which has multiple materials. - Unity Forum

How Anti Air makes use of the Unity - Combine Meshes functionality for  optimization - IndieWatch
How Anti Air makes use of the Unity - Combine Meshes functionality for optimization - IndieWatch