![Setting a mesh via ConstructionScrip and keep the mesh if the script is not trigged - Blueprint - Unreal Engine Forums Setting a mesh via ConstructionScrip and keep the mesh if the script is not trigged - Blueprint - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/9/8/d98a90241bcc13ad81555741cd9ef6586f4809d9.png)
Setting a mesh via ConstructionScrip and keep the mesh if the script is not trigged - Blueprint - Unreal Engine Forums
![Creating a Custom Mesh Component in UE4 | Part 0: Intro | by khammassi ayoub | Realities.io | Medium Creating a Custom Mesh Component in UE4 | Part 0: Intro | by khammassi ayoub | Realities.io | Medium](https://miro.medium.com/max/1400/1*CXFLUezKJVd0uZ17uhufOg.jpeg)
Creating a Custom Mesh Component in UE4 | Part 0: Intro | by khammassi ayoub | Realities.io | Medium
![I need to trigger a static mesh to disappear, I'm trying to use Set Visibility with a Static Mesh Component but how do I change the Default Value? - Asset Creation - I need to trigger a static mesh to disappear, I'm trying to use Set Visibility with a Static Mesh Component but how do I change the Default Value? - Asset Creation -](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/3/9/23911c9859fda8b98e98e6fab197b6ad2398b36e.png)
I need to trigger a static mesh to disappear, I'm trying to use Set Visibility with a Static Mesh Component but how do I change the Default Value? - Asset Creation -
![Create a First Person character in Unreal Engine using C++ from Scratch | by Sai Balaji | Techiepedia | Medium Create a First Person character in Unreal Engine using C++ from Scratch | by Sai Balaji | Techiepedia | Medium](https://cdn-images-1.medium.com/fit/t/1600/480/1*VCigObBasUh8pgkJpnj3dQ.png)
Create a First Person character in Unreal Engine using C++ from Scratch | by Sai Balaji | Techiepedia | Medium
![Set Start and End wont update a Spline collision on a Packaged Game when called from a C++ class - C++ - Unreal Engine Forums Set Start and End wont update a Spline collision on a Packaged Game when called from a C++ class - C++ - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/0/c/0cf8c7c3fe084a50da7f75d0ddbda55f982c618c.png)
Set Start and End wont update a Spline collision on a Packaged Game when called from a C++ class - C++ - Unreal Engine Forums
![Testing your game as a client and a server simultaneously | Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition Testing your game as a client and a server simultaneously | Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition](https://static.packt-cdn.com/products/9781789809503/graphics/assets/8ed662ce-096e-4c08-b745-d45fa8545243.png)