![I dont think this is very efficient, but it took 3 hours and i lose alot of FPS, But I sieve Each block (Gravel,Sand,Dust) on each different mesh (String,Flint,Iron,Diamond), then it auto I dont think this is very efficient, but it took 3 hours and i lose alot of FPS, But I sieve Each block (Gravel,Sand,Dust) on each different mesh (String,Flint,Iron,Diamond), then it auto](https://i.redd.it/chl1jzedpyb11.png)
I dont think this is very efficient, but it took 3 hours and i lose alot of FPS, But I sieve Each block (Gravel,Sand,Dust) on each different mesh (String,Flint,Iron,Diamond), then it auto
![Sensors | Free Full-Text | Visual-Acoustic Sensor-Aided Sorting Efficiency Optimization of Automotive Shredder Polymer Residues Using Circularity Determination | HTML Sensors | Free Full-Text | Visual-Acoustic Sensor-Aided Sorting Efficiency Optimization of Automotive Shredder Polymer Residues Using Circularity Determination | HTML](https://www.mdpi.com/sensors/sensors-19-00284/article_deploy/html/images/sensors-19-00284-g007.png)
Sensors | Free Full-Text | Visual-Acoustic Sensor-Aided Sorting Efficiency Optimization of Automotive Shredder Polymer Residues Using Circularity Determination | HTML
![E2:E] So a mid-game auto sieve setup is pretty strong... Credits to EthosLab for the idea : r/feedthebeast E2:E] So a mid-game auto sieve setup is pretty strong... Credits to EthosLab for the idea : r/feedthebeast](https://external-preview.redd.it/Azk6s5VFhp21-Vw58aQcL7cNNYz4FApSkgZ9A0VO__s.png?auto=webp&s=3bbcfb87c340e573de15069d232147922c98777a)